|Participants||Russ Miles Russ Miles , Chris Allen Chris Allen , Andrew Johnstone Andrew Johnstone , Clara Anel Mansilla Clara Anel Mansilla , David Cervigni David Cervigni , Felipe Zipitria Felipe Zipitria , Giorgio Bonfiglio Giorgio Bonfiglio , Mark Stickley Mark Stickley , Matt Pendlebury Matt Pendlebury , Paul Davies Paul Davies , Sotiraki Sima Sotiraki Sima|
|Remote Participants||Clyde Vassallo Clyde Vassallo|
In this session, attendees will learn how to build chaos experiments from scratch using the free and open source Chaos Toolkit.
Exploring potential security weaknesses in an automated fashion within a system is a strong use case for the new discipline of Chaos Engineering.
Successfully applying the chaos engineering techniques of Game Days and Automated Chaos Experiments is not trivial, and so this session will explain how to understand and work these practices theoretically and in the real world.
The attendees will design their own Game Days and automated chaos experiments using the Chaos Toolkit to explore and discover DevSecOps weaknesses in their systems.
The attendees will know how to, and will, develop a plan to conduct and implement effective Game Days and automated Chaos Experiments.
The Principles of Chaos:http://principlesofchaos.org/ The Chaos Toolkit: http://chaostoolkit.org/ The Chaos Toolkit Universal Open API for Chaos Engineering: http://chaostoolkit.org/reference/api/experiment/
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